Open GL Bindings (was Re: GPGPU Arrays)

Sebastian Beschke s.beschke at gmx.de
Wed Jul 11 16:43:14 PDT 2007


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Having OpenGL in the standard library is a neat idea; however, OpenGL
needs to interact with the window system. This means that you would need
to have some kind of window manager library inside the standard library,
too.
While that, too, would be neat, it would also bloat the standard library
and hinder the developer's freedom of choice. So I'm not sure if it's
worth it. Most people wanting to do some serious development with OpenGL
will need to set up a separate library (e.g. SDL/Derelict) along with it
anyway.

- -Sebastian
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