D and the world - Deadlock

Walter Bright newshound1 at digitalmars.com
Thu May 3 14:56:13 PDT 2007


Tom S wrote:
> Walter Bright wrote:
>> Thanks for yours and Peter's replies. This is good stuff.
>>
>> Can you two combine your comments and put together a web page of the 
>> results, and add it to your web site? I think this could be very good; 
>> we can try to get it on digg, dzone, gamedev.net, etc.!
> 
> Yea, sure :] But I hope it's not needed before the presentation, as 
> we're knee-deep within the preparations...
> Let's say that we'll put up a more thorough webpage and an openly 
> downloadable version of Deadlock after 10th, but if you need some 
> specifics/screenshots/videos/exe to mention on your OGDC presentation, 
> let us know and we'll email you some stuff :]

For the presentation, I won't be able to do more than one slide for 
this, which is maybe 4-8 lines. I'm looking to the future, though, with 
your game being a case study in using D for game programming.

Having a major, professional game in D with a nice writeup on how it was 
done can open a lot of eyes for us and raise D's profile. It's a big 
plus, too, that you're using a number of D libraries written by the D 
community.

But I can still use a nice jpg screenshot for the presentation! Your 
best one!



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