The future of concurrent programming

Sean Kelly sean at f4.ca
Tue May 29 14:12:08 PDT 2007


Robert Fraser wrote:
> 
> I didn't know games were so highly event-driven... I guess I always think of game programming by reflecting on my own short experience with it: an interconnected mess. I still wouldn't suggest SEDA for game programming, since its main focus is adaptive overload control, which shouldn't be needed in a well-controlled system. Networked gaming or AI might benefit from it, though.


There have been one or two interesting articles on Valve's updated 
Half-Life engine.  They've done a fairly decent job of making it more 
parallel and have some good demos to show the difference.  I don't have 
any links offhand, though I recall one article being on 
http://www.arstechnica.com


Sean



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