struct vs. class
Bill Baxter
dnewsgroup at billbaxter.com
Tue May 29 19:57:45 PDT 2007
James Dennett wrote:
> Bill Baxter wrote:
>> Martin wrote:
>>> Gregor Richards Wrote:
>>>
>>>> Martin wrote:
>>>>> Inspired by the recent discussion about iterator structs/classes I
>>>>> wanted to ask - what's the design rationale behind having both
>>>>> structs and classes? In C++ the necessity was given by backwards
>>>>> compatibility but that doesn't apply to D of course. The only
>>>>> principal differences I can see (I'm not a D programmer (yet), so
>>>>> please correct me if I'm wrong) are a) that structs don't contain
>>>>> run-time meta information (a pointer to a vtable or however that
>>>>> works) and b) that struct variables are statically allocated as
>>>>> opposed to class variables which always seem to be pointers into
>>>>> dynamic memory.
>>>>> Somehow this looks really unorthogonal to me. Especially b) I find
>>>>> strange, can somebody explain the reason for this?
>>>>>
>>>>> cheers
>>>>> Martin
>>>> Firstly, your assertion about C++ is incorrect. C++ doesn't have
>>>> both, classes are just structs that are private by default, structs
>>>> are just classes that are public by default.
>>> Yes, I know that - still, formally they are two different things
>>> (albeit very similar).
>> And you can tell they're considered different things by the annoying
>> fact that if you forward declare a type with the wrong one, the C++
>> compiler will generate an error.
>
> (No, but a non-C++ compiler might...)
>
>> -----
>> class Foobulator;
>>
>> inline void function(Foobulator& fref) {
>> . . .
>> }
>> -----
>> struct Foobulator {
>> . . .
>> };
>> -----
>> ==> Error Foobulator was declared as a class now it's a struct.
>>
>> grrr. I don't care which it is Mr. silly compiler! And you shouldn't
>> either! All you need to know is that I can make a pointer to the darned
>> thing!
>
> I know of only one compiler which fails to compile that, and
> it's a bug. It's perfectly valid C++ code, and has been for
> a long, long time.
Hmm. Would that compiler be Microsoft Visual C++ 6.0?
> class Foobulator;
>
> is *exactly* equivalent to
>
> struct Foobulator;
>
> in standard C++. (Note the semi-colons on there, making
> these non-definitions.)
Hey, you're right! I just tried it out in gcc. Works fine. And works
for MSVC.NET 2003 too. And DMC too! Imagine that.
I'll go sit in a corner now.
--bb
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