Signals & Slots
Lutger
lutger.blijdestijn at gmail.com
Mon Nov 5 05:36:42 PST 2007
David B. Held wrote:
> I know much has been said about this topic over the years, and several
> libraries have been written. Can anyone summarize the state of the art
> for S&S in D? I know there is a std.signals, but I can see that it is
> not the end of the story...
>
> Dave
Besides std.signals, there is a S&S implementation in Tango, one in
Luigi by Bill Baxter and one written by myself (sslot).
There are mostly two differences between these implementations:
thread-safety and the types of slots that are allowed to connect.
The tango implementation is thread-safe, at the cost of being unable to
'track' connections. sslot has a thread-safe implementation which
frankly stinks, because it's not really thread-safe at all (deadlock
possibility in some - documented - circumstances).
The ones in Luigi and sslot are the most generic, and tango's signals
can also accept functions. std.signals only accepts member functions.
It's not possible in any of the current implementations (that I'm aware
of) to have both managed or tracked connections and thread-safety. I
doubt it is possible at all to do in a reasonable efficient manner
currently. Perhaps when reference counting will come to D.
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