[WinAPI] Problem with an interface...
Sascha Katzner
sorry.no at spam.invalid
Thu Nov 22 12:48:06 PST 2007
Since it seems that a D interface is not usable in this case, I've
solved this problem like Frits suggested with a struct as vtbl:
> struct ID3D10EffectTechniqueVtbl {
> extern(Windows) :
> BOOL function() IsValid;
> HRESULT function(D3D10_TECHNIQUE_DESC* pDesc) GetDesc;
> ID3D10EffectVariable function(UINT Index) GetAnnotationByIndex;
> ID3D10EffectVariable function(LPCSTR Name) GetAnnotationByName;
> ID3D10EffectPass function(UINT Index) GetPassByIndex;
> ID3D10EffectPass function(LPCSTR Name) GetPassByName;
> HRESULT function(D3D10_STATE_BLOCK_MASK* pStateBlockMask) ComputeStateBlockMask;
> }
> alias ID3D10EffectTechniqueVtbl* ID3D10EffectTechnique;
It is a little bit inconvenient, because now I have two different kinds
of "interfaces", but it works. ;-)
Thanks @ all,
Sascha Katzner
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