Building a GLFW app w/ GDC on a Mac (SOLVED)

Max Kaufmann max.kaufmann at gmail.com
Sun Oct 21 15:53:06 PDT 2007


Figured it out.  Just needed to replace:

version(Win32)
     extern(Windows):
version(linux)
     extern(C):

with

version(Win32)
     extern(Windows):
else
     extern(C):

I'll send a note about it to the GLFW dev guys to about the mod.

Max kaufmann Wrote:

> Trying to build this app on a mac:
> 
> import glfw;
> 
> void main() {
>         int running = 1;
>         glfwInit();
>         if (!glfwOpenWindow(300,300,0,0,0,0,16,0,GLFW_WINDOW)) {
>                 glfwTerminate();
>                 return 0;
>         }
>         glfwSetWindowTitle("GLFW - now in D!");
>         glfwSwapInterval(0);
>         while( running ) {
>                 glClear(GL_COLOR_BUFFER_BIT);
>                 glfwSwapBuffers();
>                 if (!glfwGetWindowParam(GLFW_OPENED)) {
>                         running = 0;
>                 }
>         }
>         glfwTerminate();
> }
> 
> I compiled using this command:
> 
> ~/gdc/bin/gdc -I ~/src/dlib/ ~/src/dlib/*.d hello.d -lglfw -framework Carbon -framework AGL -framework OpenGL -o app
> 
> Initially ~/src/dlib/glfw.d was giving me compile errors because of two "const" parameters in line 344 and 347, so I just nixed those type specifiers, and it compiled fine, however now I'm getting the link error:
> 
> /usr/bin/ld: Undefined symbols:
> __D2gl7glClearFkZv
> collect2: ld returned 1 exit status
> 
> When I comment out the call to glClear() the app links fine and when I execute it I get the window I'd expect, but filled with garbage because there's nothing's clearing the buffers.
> 
> Has anyone else run into this problem?  I've read about people compiling glfw w/ gdc on a mac fine before, what am I doing wrong?




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