Cross-platform dynamic libraries (GNU/Linux, Mac OS X, Windows,...)
Hugues De Keyzer
"digitalmars _NO_SPAM_ " at hugues.info
Wed Sep 5 10:00:26 PDT 2007
Hi,
I'm planning to create a multi-platform (at least GNU/Linux, Mac OS X
and Windows) application in D. One of its key characteristics is that it
will be based on modules (plug-ins). Ideally, functionalities more
advanced than just normal shared libraries would be desirable.
I took a look at DDL, but it seems to be targeted only at Windows.
I made some dlopen() tests on Mac OS X 10.4 with gdc. It works, as long
as the garbage collector isn't involved in the library. Instancing a
class in the library works only if new() and delete() are defined and
don't call the gc. When new() and delete() are not defined, instancing a
class results in a bus error. gdb gives the following message:
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
0x0005389a in _d_newclass ()
I also tried calling std.gc.setGCHandle(), but it also fails:
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_PROTECTION_FAILURE at address: 0x00000000
0x00053435 in std.gc.addRange(void*, void*) ()
This may sound like a newbie question, but is there an easy way (or a
way at all) to develop a cross-platform application in D with shared
libraries?
Dynamic linking is a very useful feature for software development.
Including this in the D specification (like threads) would be great.
Hugues De Keyzer
--
The only constant in life is change
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