Feature request: clone a class (similar to typedef)
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Fri Sep 21 18:06:12 PDT 2007
coxalan wrote:
> Hello!
>
> There are situations where you want an exact clone of a class, including two separated sets of static class members.
>
> A first try using typedef:
>
> import std.stdio;
>
> class foo {
> static uint a;
> }
>
> typedef foo foo1;
> typedef foo foo2;
>
> void main() {
> foo1.a = 1;
> foo2.a = 2;
> writefln(foo1.a);
> writefln(foo2.a);
> }
>
> gives the output
> 2
> 2
>
> So typedef gives new types foo1 and foo2, but they share the same static class members.
>
>
> A version which distinguishes the two copies by a template id:
>
> import std.stdio;
>
> class foo(uint id) {
> static uint a;
> }
>
>
> void main() {
> foo!(1).a = 1;
> foo!(2).a = 2;
> writefln(foo!(1).a);
> writefln(foo!(2).a);
> }
>
> gives the output
> 1
> 2
>
>
> So basically this works.
> But the problem is, that the code of the class needs to be extended by a id template variable.
>
>
> I wonder if it would make sense to introduce a new keyword, say 'clone', which works like 'typedef', but additionally gives a new set of static class members.
>
> coxalan
One alternative is to put the class's body into a template and then use
template mixins to create several "clones":
template Foo_body() {
static uint a;
int b;
void someMethod() {}
}
class Foo1 { mixin Foo_body!(); }
class Foo2 { mixin Foo_body!(); }
--
Bruno Medeiros - MSc in CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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