[OT]Talking to Pirates

Simen Kjaeraas simen.kjaras at gmail.com
Mon Aug 18 14:01:33 PDT 2008


Jb <jb at nowhere.com> wrote:

> "Mike Parker" <aldacron at gmail.com> wrote in message
> news:g88c5l$2urc$1 at digitalmars.com...
>>
>> Additionally, earlier this year one of the most successful indie game
>> companies out there discovered that 92% of the full version copies of  
>> one
>> of their games were pirated. There is a writeup about it, with some
>> details on how they tried to reduce that number, over at Gamasutra:
>
> So 9 out of 10 people were using pirate versions.
>
> And if only 1 of those 9 people actualy represents a lost sale, that  
> would
> actualy represent 50% of the companies sales lost to piracy.
>
> :-(

However, according to the article, the number was closer to 1 in 1000,
meaning that removing piracy altogether would only lead to 11% increase
in sales. Perhaps not bad, but the publicity gained via pirated copies
might be better that this number (not sure if it really would be,
though).

-- 
Simen



More information about the Digitalmars-d mailing list