Hard-to-reproduce GC bug
dsimcha
dsimcha at yahoo.com
Thu Dec 4 21:40:03 PST 2008
I'm having issues where it appears that the D2 druntime GC ignores roots
located in thread-local storage when determining what objects are alive. This
leads to spurious deletion of objects in certain cases. This is clearly a GC
issue, since disabling the GC solves it, but I can't figure out how to
reproduce it in a canonical way. Has anyone else run into anything like this?
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