OpenGL and D?

Saaa empty at
Wed Dec 10 19:29:25 PST 2008
D Header files at D - porting are for use with OpenGL, SDL and SDL_mixer.
; )

Awesome game btw.. the reason I started using D.

> I'm pretty sure he used DirectX, and he wrote all his own bindings.
> But you're right, the code is probably compatible with DMD ~0.100.
> Aaaancient. 

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