dmd platform support - poll

John Reimer terminal.node at gmail.com
Fri Dec 26 23:02:11 PST 2008


Hello Nick,

> "Nick Sabalausky" <a at a.a> wrote in message
> news:gj1olu$1390$1 at digitalmars.com...
> 
>> "Walter Bright" <newshound1 at digitalmars.com> wrote in message
>> news:gj0qht$2lc1$1 at digitalmars.com...
>> 
>>> What platforms for dmd would you be most interested in using?
>>> 
>>> .net
>>> jvm
>>> mac osx 32 bit intel
>>> mac osx 64 bit intel
>>> linux 64 bit
>>> windows 64 bit
>>> freebsd 32 bit
>>> netbsd 32 bit
>>> other?
>>> 
>> - ARM7/ARM9
>> - Other misc microcontrollers, like Parallax's Propeller
>> - Mac osx 32 bit intel
>> - *maybe* bsd 32-bit, .net and jvm (and with .net and jvm I'd want to
>> still be able to use tango and phobos, and not be forced to switch to
>> the
>> .net and jvm standard libs)
> To elaborate:
> 
> 1. A "systems language" that doesn't compile to any embedded
> microcontroller seems more than a little bit silly to me. (Sad as it
> is to say, I don't think GDC counts anymore.)
> 
> 2. I have absolutely zero interest in 64-bit. To the people annoyed at
> the limitations of the 32-bit address space: What in the world are you
> working on? Non-linear video editors and 3D modeling packages?
> 
> I should also add near the top of my list, "the CPUs of all major game
> consoles". I think console game programmers are very much in need of a
> language that doesn't suck as horribly as C++, and D is the only one
> out there that doesn't contain fundamental deal-breakers for modern
> console game dev.
> 


You want D working on Game consoles?  Aren't most of those 64-bit now? :)

-JJR





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