directx with d

Clay Smith clayasaurus at gmail.com
Thu Feb 7 12:58:03 PST 2008


ElfQT wrote:
> Vladimir Panteleev Wrote:
> 
>> On Thu, 07 Feb 2008 17:16:04 +0200, ElfQT <elf_qt at _deletethis_yahoo.com> wrote:
>>
>>> I have ported some directx tutorial back in 2005... This time I play around again with directx and also with tango.
>>> But I have a problem even with the old directx code of mine - which of course worked on the old dmd compiler.
>>> Right now the compiler and tango verisons are: tango-0.99.4-bin-win32-dmd.1.024.zip
>>>
>>> Bit of a help would be appreciated, the attached code should display a triangle.
>>>
>>> http://tmtinformatika.hu/_Others/Marton/dx_vertices.zip
>>>
>>> Contact me at elf_qt at _deletethis_yahoo.com
>>>
>>> ElfQT
>> Have you seen the Win32 API bindings project? They seem to have ported some or all of the DirectX headers:
>> http://www.dsource.org/projects/bindings/wiki/WindowsApi
>>
>> Also, check out this in-progress 3D game engine written in D:
>> http://www.yage3d.net/
>>
>> -- 
>> Best regards,
>>  Vladimir                          mailto:thecybershadow at gmail.com
> 
> Yep, I am aware of the bindings, also I use them in newer code - in the attached code I tried to use a minimal version, and also a simple one which worked well with dmd back in 2005.
> 
> Thanks for the link to Yage. Unfortunately Yage uses openGL.
> 
> ElfQT

He probably meant this link www.dsource.org/projects/nonagon



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