D Article at gamedev.net
Jascha Wetzel
firstname at mainia.de
Sun Jan 20 08:12:22 PST 2008
Daniel Lewis wrote:
> D has a built-in debugger, but it'll never be as good as IDA Pro with symbols. I just can't remember how to import the symbols; and D executables come with 80kb of crap I need to figure out how to wade through.
D has a built-in debugger? what do you mean?
the 80kb are the runtime that D needs to be what it is. MSVC for example
has such a thing, too, but it's separated into a .dll.
More information about the Digitalmars-d
mailing list