D and the demo scene - qd

Moritz Warning moritzwarning at web.de
Wed Jul 23 14:10:58 PDT 2008


On Wed, 23 Jul 2008 16:17:42 -0400, Jarrett Billingsley wrote:

> "Bill Baxter" <wbaxter at gmail.com> wrote in message
> news:mailman.39.1216843508.32098.digitalmars-d at puremagic.com... maelp
> wrote:
>>> has potential to become industry standard). So - I think - it would be
>>> easy to get a bunch of them to adopt D and it could have the
>>> long-lasting benefit of getting D users into gaming companies.
> 
> Doesn't the large-ish size of D binaries put it out of the running for a
> demo-scene language?  Or are demo-sceners less adamant about that these
> days?
> 
> --bb
> 
> There are size competitions (like the 64kB one), but I've seen many
> demos that were 20MB+ in size.  In that case the media is going to far
> outweigh the code size.

There are 20MB size demos for sure.
But if you have any size restrictions at all,
Current D compilers would be a drawback about what you can put into the 
binary.
Embedded devices are a related issue.

Despite this, D usability is definitely a huge plus.



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