D and the demo scene

Nick Sabalausky a at a.a
Thu Jul 24 11:40:10 PDT 2008


"Benji Smith" <dlanguage at benjismith.net> wrote in message 
news:g68gr2$1b3v$1 at digitalmars.com...
> maelp wrote:
>>> has potential to become industry standard). So - I think - it would be 
>>> easy to get a bunch of them to adopt D and it could have the 
>>> long-lasting  benefit of getting D users into gaming companies.
>>
>> What's more important, is, in MY opinion, to get more "artsy" people to 
>> use D, and
>> therefore to develop the equivalent of www.processing.org or of _why's 
>> Shoes ruby GUI toolkit .
>> I am already trying to develop dVision, a smallish  embryo of a image 
>> processing, interaction and graphics D library, that is not yet mature 
>> enough to be used (though you can check some code at 
>> github.com/maelp/dvision) but would be nice to build with a small team.
>>
>> What I'm aiming at is :
>>   - A nice image processing API that must be usable enough so that 
>> (students and) newcomers can get a grab at it very quickly, even if they 
>> don't want to use intricate D programming
>>   - can be easily extended and use all the features of generic 
>> programming that D can provide (although "regular" users do not have to 
>> know how to use them to their fullest extent)
>>   - a small processing-like or shoes like GUI / rapid prototyping 
>> environment, featuring a lot of libraries, to do interaction and 
>> graphics, hopefully enabling the processing of videos and webcams, etc
>>   - if we can do it, a dsss-like plugin system, where people can share 
>> repositories and do dsss net install my_extension to extend the framework
>>
>> If someone has ideas / wants to help, I'm more than happy to have people 
>> join the project!
>
> If you like algorithmic art, you might also look at "Context Free" for 
> sources of inspiration:
>
> http://www.contextfreeart.org/gallery/view.php?t=rand&num=25
>
> --benji

And to think, in my day all we had was Logo ;)





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