EA STL

Georg Wrede georg at nospam.org
Wed Jun 11 08:13:35 PDT 2008


bearophile wrote:
> janderson:
> 
>>This is pretty old (last year) however its interesting none the less. 
>>Basically EA took STL and optimized it for game development.  Afterwoods 
>>they wrote this paper and sent it to the STL committee.  Many of the 
>>concepts/suggestions are not game programming specific.  I think D and 
>>D's standard libs may be able to learn something from this.
> 
> 
> I think this is even more interesting:
> http://www.stepanovpapers.com/notes.pdf

The latter might be a bit forbidding to anyone not familiar with C++ 
STL, and too detailed and long anyway to be read on-line.

The former, however is definitely something all of us might want to read 
soon. It contains accessible insights into library development, 
programming, and optimizing. And real-world issues presented by an 
authority on the nitty-gritty of actual coding, much of which is 
applicable in domains other than only games programming.



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