C++, D: Dinosaurs?

Tony tonytech08 at gmail.com
Fri Nov 7 13:30:56 PST 2008


"Bruno Medeiros" <brunodomedeiros+spam at com.gmail> wrote in message 
news:gf2967$opv$1 at digitalmars.com...
> Tony wrote:
>> "Nick Sabalausky" <a at a.a> wrote in message 
>> news:gergn9$109b$1 at digitalmars.com...
>>> "Tony" <tonytech08 at gmail.com> wrote in message 
>>> news:gerdem$rc4$1 at digitalmars.com...
>>>> "Nick Sabalausky" <a at a.a> wrote in message 
>>>> news:gep0ej$232$1 at digitalmars.com...
>>>>> "Tony" <tonytech08 at gmail.com> wrote in message 
>>>>> news:geogvj$1p5r$2 at digitalmars.com...
>>>>>> "Robert Fraser" <fraserofthenight at gmail.com> wrote in message 
>>>>>> news:geo5p6$12gk$1 at digitalmars.com...
>>>>>>> Tony wrote:
>>>>>>>> (one HAS to use GC with D, right?)
>>>>>>> No. Well, the compiler generates calls to allocate & free memory, 
>>>>>>> but you can replace those calls with whatever you want. See Tango's 
>>>>>>> (druntime's) "stub" GC, which just reroutes compiler-generated calls 
>>>>>>> to GC methods to malloc() and free(). You can implement your own 
>>>>>>> "GC" or whatever management scheme you want (in fact, if you're 
>>>>>>> writing, say, a device driver in D, you would want to use a custom 
>>>>>>> allocator like this and not the built-in GC).
>>>>>> Please clarify for me the mem mgmt of D: is the garbage collector 
>>>>>> optional or not?
>>>>> Yes, it can be ripped out, replaced, whatever. It's slightly hacky, 
>>>>> but it's perfectly doable. I did it a few years ago when I was playing 
>>>>> around with using GDC with DevKitARM for GBA.
>>>>>
>>>>> IIRC, you just go into "extern (C) int main(size_t argc, char **argv)" 
>>>>> in the internal portion of phobos/tango/druntime or wherever it lives 
>>>>> now and comment-out the calls to "gc_init()" and "gc_term()". You 
>>>>> might also need to call "gc.disable()" or something (don't really 
>>>>> remember). And then if you still want to use "new" and/or "delete" 
>>>>> with your own memory manager, you can use D's class allocator and 
>>>>> deallocator feature 
>>>>> (http://www.digitalmars.com/d/1.0/class.html#allocators). I assume you 
>>>>> could probably plug those class allocators/deallocators directly into 
>>>>> the internal object class if you wanted.
>>>> It sounds like a lot of work and new stuff to learn about the 
>>>> implementation. Let's face it, I'm not going to use D since it doesn't 
>>>> offer me anything over C++ that I want. The main thing I may like about 
>>>> D is that it makes the effort to make implementation of the language 
>>>> easier, and that, I think, is very key. I am here to look for features 
>>>> I would put in a new language, though that may be too large of an 
>>>> endeavor for someone my age.
>>>>
>>>> Tony
>>>>
>>> If you've already got your own full-fleged, reliable, memory management 
>>> system, plugging it into D via the methods Robert and I pointed out is 
>>> nothing by comparison.
>>
>> If I could do something with the object model, and or if the compiler is 
>> open source, I would maybe look at the implementation as a potential 
>> starting point or learning tool. Every time I've considered using 
>> existing code though, I have ended up just starting with a clean slate 
>> for a number of reasons. For now, I'm going to evolve my framework a bit 
>> more and produce some programs. I'm keeping away from "advanced features" 
>> of existing languages as much as possible so as not to be tied to them. 
>> So far I've not found problem doing that. Error handling is the worst 
>> beast that I don't have completely slain yet. Generics and mem mgmt I 
>> have under control. I feel a bit limited by existing languages object 
>> models, that's probably the key reason why I'd like to invent a new 
>> language, be it for my own use or for more widespread use. Having full 
>> control of a language and it's implementation is nothing to sneeze at 
>> either, but taking advantage of that probably takes quite a bit of labor 
>> (more than one developer).
>>
>> Tony
>
> What exactly is your memory management system? Is it a GC? Is it pooling 
> code? Is it a more efficient implementation of free/malloc?

I can't disclose those details, sorry.

Tony 





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