Objective-D, reflective programming, dynamic typing

Jarrett Billingsley jarrett.billingsley at gmail.com
Thu Apr 2 11:29:28 PDT 2009


On Thu, Apr 2, 2009 at 2:14 PM, Robert Jacques <sandford at jhu.edu> wrote:
> On Thu, 02 Apr 2009 11:20:13 -0400, Eljay <eljay at adobe.com> wrote:
>>
>> Although D 2.0 is a multi-paradigm programming language, it does not
>> support
>> two paradigms:
>> + dynamic typing
>
> std.variant is a good example of a dynamic typing wrapper for value types.
>
>> + reflective programming
>
> By reflective programming it looks like you mean Properties or Prototype
> Design ala Java Script/Lua/MiniD/etc.
> (http://en.wikipedia.org/wiki/Prototype-based_programming_language)
> With D2.0's compile-time reflection you should be able to implement this
> very cleanly.
> Steve Yegge has a nice blog on the subject
> (http://steve-yegge.blogspot.com/2008/10/universal-design-pattern.html)
> which mentions several performance optimizations which are applicable to D's
> associative arrays.

Thanks for the link to that article.  MiniD no longer uses a "pure"
prototype-based object system, but it is still very closely related
and faces the same performance issues.  Most of the things he mentions
I've already implemented, but freezing an object's fields is something
I haven't.. frozen namespaces would also be incredibly useful for
sandboxed environments.  Hm.



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