Objective-D, reflective programming, dynamic typing

Alexander Pánek alexander.panek at brainsware.org
Thu Apr 2 12:50:22 PDT 2009


Jarrett Billingsley wrote:
> On Thu, Apr 2, 2009 at 2:14 PM, Robert Jacques <sandford at jhu.edu> wrote:
>> On Thu, 02 Apr 2009 11:20:13 -0400, Eljay <eljay at adobe.com> wrote:
>>> Although D 2.0 is a multi-paradigm programming language, it does not
>>> support
>>> two paradigms:
>>> + dynamic typing
>> std.variant is a good example of a dynamic typing wrapper for value types.
>>
>>> + reflective programming
>> By reflective programming it looks like you mean Properties or Prototype
>> Design ala Java Script/Lua/MiniD/etc.
>> (http://en.wikipedia.org/wiki/Prototype-based_programming_language)
>> With D2.0's compile-time reflection you should be able to implement this
>> very cleanly.
>> Steve Yegge has a nice blog on the subject
>> (http://steve-yegge.blogspot.com/2008/10/universal-design-pattern.html)
>> which mentions several performance optimizations which are applicable to D's
>> associative arrays.
> 
> Thanks for the link to that article.  MiniD no longer uses a "pure"
> prototype-based object system, but it is still very closely related
> and faces the same performance issues.  Most of the things he mentions
> I've already implemented, but freezing an object's fields is something
> I haven't.. frozen namespaces would also be incredibly useful for
> sandboxed environments.  Hm.

Yes, please!



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