dynamic classes and duck typing

Lutger lutger.blijdestijn at gmail.com
Tue Dec 1 05:18:22 PST 2009


Ary Borenszweig wrote:

> Denis Koroskin wrote:
>> On Tue, 01 Dec 2009 15:05:16 +0300, Ary Borenszweig
>> <ary at esperanto.org.ar> wrote:
>> 
>>> Ary Borenszweig wrote:
>>>> retard wrote:
>>>>> Tue, 01 Dec 2009 03:16:47 -0800, Walter Bright wrote:
>>>>>
>>>>>> Ary Borenszweig wrote:
>>>>>>> Can you show examples of points 2, 3 and 4?
>>>>>> Have opDispatch look up the string in an associative array that
>>>>>> returns
>>>>>> an associated delegate, then call the delegate.
>>>>>>
>>>>>> The dynamic part will be loading up the associative array at run
>>>>>> time.
>>>>>
>>>>> This is not exactly what everyone of us expected. I'd like to have
>>>>> something like
>>>>>
>>>>> void foo(Object o) {
>>>>>   o.duckMethod();
>>>>> }
>>>>>
>>>>> foo(new Object() { void duckMethod() {} });
>>>>>
>>>>> The feature isn't very dynamic since the dispatch rules are defined
>>>>> statically. The only thing you can do is rewire the associative
>>>>> array when forwarding statically precalculated dispatching.
>>>>  Exactly! That's the kind of example I was looking for, thanks.
>>>
>>> Actuall, just the first part of the example:
>>>
>>> void foo(Object o) {
>>>     o.duckMethod();
>>> }
>>>
>>> Can't do that because even if the real instance of Object has an
>>> opDispatch method, it'll give a compile-time error because Object does
>>> not defines duckMethod.
>>>
>>> That's why this is something useful in scripting languages (or ruby,
>>> python, etc.): if the method is not defined at runtime it's an error
>>> unless you define the magic function that catches all. Can't do that
>>> in D because the lookup is done at runtime.
>>>
>>> Basically:
>>>
>>> Dynanic d = ...;
>>> d.something(1, 2, 3);
>>>
>>> is just a shortcut for doing
>>>
>>> d.opDispatch!("something")(1, 2, 3);
>>>
>>> (and it's actually what the compiler does) but it's a standarized way
>>> of doing that. What's the fun in that?
>> 
>> The fun is that you can call d.foo and d.bar() even though there is no
>> such method/property.
>> 
>> In ActionScript (and JavaScript, too, I assume), foo.bar is
>> auto-magically rewritten as foo["bar"]. What's fun in that?
> 
> The fun is that in Javascript I can do:
> 
> ---
> function yourMagicFunction(d) {
>    d.foo();
> }
> 
> var something = fromSomewhere();
> yourMagicFunction(something);
> ---
> 
> and it'll work in Javascript because there's no type-checking at
> compile-time (well, because there's no compile-time :P)
> 
> Let's translate this to D:
> 
> ---
> void yourMagicFunction(WhatTypeToPutHere d) {
>    d.foo();
> }
> 
> auto something = fromSomewhere();
> yourMagicFunction(something);
> ---
> 
> What type to put in "WhatTypeToPutHere"? If it's Object then it won't
> compile. If it's something that defines foo, ok. If it's something that
> defines opDispatch, then it's:
> 
>    d.opDispatch("foo")();
> 
> but you could have written it like that from the beginning.
> 
> So for now I see two uses for opDispatch:
> 
> 1. To create a bunch of similar functions, like the swizzle one.
> 2. To be able to refactor a class by moving a method to opDispatch or
> viceversa:
> 
> class Something {
>    void foo() { }
> }
> 
> can be refactored to:
> 
> class Something {
>    void opDispatch(string name) if (name == "foo") {}
> }
> 
> without problems on the client side either way.
> 
> In brief, when you see:
> 
> var x = ...;
> x.foo();
> 
> in Javascript, you have no idea where foo could be defined.
> 
> If you see the same code in D you know where to look for: the class
> itself, it's hierarchy, alias this, opDispatch. That's a *huge*
> difference.

I don't get it, what if WhatTypeToPutHere does a dynamic lookup, then it's 
pretty much the same a Javascript isn't it? Except that everything in 
Javascript does dynamic lookup and in D you are restricted to types that 
have this dynamic lookup (which, pending a phobos solution you have to code 
yourself). Do you mean to say this 'except' is the obstacle somehow? 

To say it in code:

void yourMagicDFunction(T)(T d)
 if ( ImplementsFooOrDispatch!T )
{
   d.foo(); // may (or not) be rewritten as d.opDispatch!"foo"
}

In javascript I understand it is like this:

void yourMagicJavascriptFunction(T d)
{
   d.foo(); // rewritten as d["foo"]
}

But with opDisptach implemented like this it is the same in D:

class DynamicThing
{
    void opDispatch(string name)()
    {
        auto func = this.lookupTable[name]; // looks up 'foo' 
        func(); // 
    }
}

How is that less dynamic? You would be able to call or even redefine at 
runtime, for example, signals defined in xml files used to build gui 
components.







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