More on semantics of opPow: return type

Don nospam at nospam.com
Mon Dec 7 04:13:34 PST 2009


As has been mentioned in previous posts, a ^^ b should be right 
associative and have a precedence between multiplication and unary 
operators. That much is clear.


Operations involving integers are far less obvious (and are actually 
where a major benefit of an operator can come in).

Using the normal promotion rules, 10^^2 is an integer. The range 
checking already present in D2 could be extended so that the compiler 
knows it'll even fit in a byte. This gets rid of one of the classic 
annoyances of C pow:  int x = pow(2, 10); doesn't compile without a cast.

But the difficult question is, what's the type of 10^^-2 ? Should it be 
an error? (since the result, 0.01, is not representable as an integer). 
Should it return zero? (just as 1/2 doesn't return 0.5). For an example 
of these semantics, see http://www.tcl.tk/cgi-bin/tct/tip/123.html).
Or should it return a double?
Or should 10^^2 also be a double, but implicitly castable to byte 
because of the range checking rules?

I currently favour making it an error, so that the normal promotion 
rules apply. It seems reasonable to me to require a cast to floating 
point in there somewhere.
This is analagous to the similar case f ^^ 0.1; where f is known to be 
negative. This gives a complex result, creating a run-time error 
(returns a NaN). But, there's no standard error and no NaNs for integer 
underflow.

One could also make int ^^ uint defined (returning an int), but not int 
^^ int. Again thanks to range checking, int ^^ uint ^^ uint would work, 
because although uint ^^ uint is an int, it's known to be positive, so 
would implicitly convert to int. But would making int ^^ int illegal, 
make it too much of an annoying special case?

I strongly suspect that x^^y, where x and y are integers, and the value 
of y is not known at compile time, is an extremely rare operation.

Also, should int^^uint generate some kind of overflow error? Although 
other arithmeic integer operators don't, it's fantastically easy to hit 
an overflow with x^^y. Unless x is 1, y must be tiny (< 64 to avoid 
overflowing a ulong).



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