primitive vector types

Bill Baxter wbaxter at gmail.com
Sat Feb 21 11:20:53 PST 2009


On Sun, Feb 22, 2009 at 4:00 AM, Andrei Alexandrescu
<SeeWebsiteForEmail at erdani.org> wrote:
> Jarrett Billingsley wrote:
>>
>> On Sat, Feb 21, 2009 at 12:32 PM, Andrei Alexandrescu
>> <SeeWebsiteForEmail at erdani.org> wrote:
>>
>>> Yah. Walter agrees that that's the right thing to do. The only thing that
>>> worries us is passing by-value large statically-sized vectors to template
>>> functions. But then gaming code wants to do exactly that.

I don't follow you.  Wouldn't they rather pass such huge chunks of
data by reference?

--bb



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