new D2.0 + C++ language

Christopher Wright dhasenan at gmail.com
Thu Mar 19 15:24:29 PDT 2009


Weed wrote:
> + Sometimes allocation and freeing of memory in an arbitrary
> unpredictable time  unacceptable. (in game development or realtime
> software, for example. One hundred million times discussed about it
> there, I guess)

So you are optimizing for the uncommon case?



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