new D2.0 + C++ language
BCS
ao at pathlink.com
Fri Mar 20 09:50:59 PDT 2009
Reply to Weed,
> Simen Kjaeraas ?????:
>
>> Weed <resume755 at mail.ru> wrote:
>>
>>>> I think the point you're trying to make is that a GC is more memory
>>>> intensive.
>>>>
>>> + Sometimes allocation and freeing of memory in an arbitrary
>>> unpredictable time unacceptable. (in game development or realtime
>>> software, for example. One hundred million times discussed about it
>>> there, I guess)
>>>
>> Then use the stub GC or disable the GC, then re-enable it when you
>> have the time to run a sweep (yes, you can).
>>
> Then a memory overrun
>
I can't think of a case where having the GC running would be a problem where
allocating memory at all would not (malloc/new/most any allocator is NOT
cheap)
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