typedef: what's it good for?
Justin Johansson
no at spam.com
Tue Nov 10 23:35:02 PST 2009
Walter Bright Wrote:
> When I originally worked out ideas for D, there were many requests from
> the C and C++ community for a 'strong' typedef, and so I put one in D. I
> didn't think about it too much, just assumed that it was a good idea.
>
> Now I'm not so sure. Maybe it should be removed for D2.
>
> Does anyone use typedef's?
>
> What do you use them for?
>
> Do you need them?
Early on (2 months ago) when I was just getting into D I asked about typedefs on this forum
and some discussion transpired.
http://www.digitalmars.com/d/archives/digitalmars/D/Is_typedef_an_alien_96658.html#N96658
(btw. There are a few responses from blasts from recent pasts in that thread.)
Anyway, grepping for typedef over my current "scripting-language in D" project source
shows only old versions of my project using typedefs. Accordingly it looks like I have
since managed to convert *all* of my previous typedef incarnations to structs so as to
take advantage of struct's support for static opCall so as to synthesize "constructors"
(as well enabling use of struct methods).
Maybe I didn't know enough about D back then, but the big problem with D typedefs
(for me at least) was there was no support for typedef constructors and code otherwise
blotted with cast-to-typedef-type is yuk in my way of thinking.
I think there are only two sensible courses of action for D: support typedef constructors
(and methods???) or remove 'em. I'm not sure which option I prefer (is the first even
an option?)
Cheers
Justin Johansson
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