Revamped concurrency API
Andrei Alexandrescu
SeeWebsiteForEmail at erdani.org
Mon Oct 12 23:19:17 PDT 2009
Jeremie Pelletier wrote:
> bearophile wrote:
>> Sean Kelly:
>>
>>> For what it's worth, I've been experimenting with message-passing for
>>> one leg of the API. I decided to copy the Erlang API because it's very
>>> simple and easy to build fancier stuff on top of.
>>
>> You may also want to take a look at how actors are in Scala (I think
>> they are a little different than usual, so I think they even have a
>> different name, something like Agents, or something like that):
>> http://www.scala-lang.org/node/242
>>
>> Bye,
>> bearophile
>
> I really like the actor model, it can scale very well to thousands of
> concurrent actors, I know the Unreal engine use them for all scriptable
> entities and can process thousands of them per frame.
>
> Bartosz also had an entry about actors:
> http://bartoszmilewski.wordpress.com/2009/07/16/on-actors-and-casting/
>
> This is definitely one concurrent model I want to see in D.
Same here. If anyone would like to start putting together an actor API,
that would be great.
Andrei
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