dmd support for IDEs + network GUI (OT)
David Gileadi
foo at bar.com
Tue Oct 13 07:59:34 PDT 2009
Nick Sabalausky wrote:
> Video game developers don't make multiplayer games by sending a compressed
> video stream of the fully-rendered frame - they know that would be unusable.
> Instead, they just send the minimum higher-level information that's actually
> needed, like "PlayerA changed direction 72 degrees" (over-simplification, of
> course). And they send it to a client that'll never insist on crap like
> interpreted JS or open-for-interpretation standards. And when there's a
> technology that's inadequate for their needs, like TCP, they make a proper
> replacement instead of hacking in a half-assed "solution" on top of the
> offender, TCP. And it works great even though those programs have visuals
> that are *far* more complex than a typical GUI app. So why can't a windowing
> toolkit be extended to do the same? And do so *without* building it on top
> such warped, crumbling, mis-engineered foundations as (X)HTML, Ajax, etc.?
This is generally true, although see OnLive (http://www.onlive.com/). I
hear it works better than you'd expect, but don't have much interest in
actually trying it.
More information about the Digitalmars-d
mailing list