bug fix is slower

dolive dolive89 at sina.com
Mon Oct 19 01:31:44 PDT 2009


Don дµ½:

> dolive wrote:
> > Denis Koroskin дµ½:
> > 
> >> On Sat, 17 Oct 2009 22:55:44 +0400, dolive <dolive89 at sina.com> wrote:
> >>
> >>> Eldar Insafutdinov дµ½:
> >>>
> >>>> dolive Wrote:
> >>>>
> >>>>> bug fix is slower,should speed up the progress, fix more than 200 a  
> >>>> month.
> >>>>> Very much looking forward to, thanks all !
> >>>>>
> >>>>> dolive
> >>>>>
> >>>>>
> >>>> What have you personally done to make it possible?
> >>>>
> >>> sorry£¬I am a beginning student£¬I would like to try to do IDE,but I  
> >>> found that there are 1324 issues in http://d.puremagic.com/issues/.
> >>>
> >>> thank you re me !
> >>>
> >>> dolive
> >> You can't measure software quality by a number of bug reports. For  
> >> example, GCC bugzilla contains more than 5000 bug reports. Does it mean  
> >> anything to you?
> >>
> >> Number of bug reports may only indicate how large user base is, not how  
> >> buggy it is. You must know that there is no software without bugs.
> >>
> >> An introduction to "Applied Microsoft .Net Framework Programming" by  
> >> Jeffrey Richter contains the following section that I'd like to quote:
> >>
> >> """
> >> THIS BOOK HAS NO MISTAKES
> >>
> >> This section's title clearly states what I want to say. But we all know  
> >> that it is a flat-out lie. My editors and I have worked hard to bring you  
> >> the most accurate, up-to-date, in-depth, easy-to-read,  
> >> painless-to-understand, bug-free information. Even with a fantastic team  
> >> assembled, things inevitably slip through the cracks. If you find any  
> >> mistakes in this book (especially bugs), I would greatly appreciate it if  
> >> you would send the mistakes to me at: ...
> >> """
> > 
> > ok£¬thank you ! I  understand, but I have heard many complain about the voice of the compiler crashes.
> 
> Yes. That was a major problem. In April this year there were about 110 
> known causes of compiler crashes and internal compiler errors. I've 
> attacked that problem with considerable success. In the latest release 
> of DMD1, that is down to 4 (and I've submitted a patch for one of 
> those). There are 6 left for DMD2. Of course new ones can creep in when 
> new features are added.
> 
> If you stick to DMD1, you shouldn't encounter them any more. This is 
> largely a solved problem.
> 

it's great job£¬
When d2 can achieve the status of d1 ?
thank you very much to all !




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