bug fix is slower

Don nospam at nospam.com
Mon Oct 19 01:50:32 PDT 2009


dolive wrote:
> Don дµ½:
> 
>> dolive wrote:
>>> Denis Koroskin дµ½:
>>>
>>>> On Sat, 17 Oct 2009 22:55:44 +0400, dolive <dolive89 at sina.com> wrote:
>>>>
>>>>> Eldar Insafutdinov дµ½:
>>>>>
>>>>>> dolive Wrote:
>>>>>>
>>>>>>> bug fix is slower,should speed up the progress, fix more than 200 a  
>>>>>> month.
>>>>>>> Very much looking forward to, thanks all !
>>>>>>>
>>>>>>> dolive
>>>>>>>
>>>>>>>
>>>>>> What have you personally done to make it possible?
>>>>>>
>>>>> sorry£¬I am a beginning student£¬I would like to try to do IDE,but I  
>>>>> found that there are 1324 issues in http://d.puremagic.com/issues/.
>>>>>
>>>>> thank you re me !
>>>>>
>>>>> dolive
>>>> You can't measure software quality by a number of bug reports. For  
>>>> example, GCC bugzilla contains more than 5000 bug reports. Does it mean  
>>>> anything to you?
>>>>
>>>> Number of bug reports may only indicate how large user base is, not how  
>>>> buggy it is. You must know that there is no software without bugs.
>>>>
>>>> An introduction to "Applied Microsoft .Net Framework Programming" by  
>>>> Jeffrey Richter contains the following section that I'd like to quote:
>>>>
>>>> """
>>>> THIS BOOK HAS NO MISTAKES
>>>>
>>>> This section's title clearly states what I want to say. But we all know  
>>>> that it is a flat-out lie. My editors and I have worked hard to bring you  
>>>> the most accurate, up-to-date, in-depth, easy-to-read,  
>>>> painless-to-understand, bug-free information. Even with a fantastic team  
>>>> assembled, things inevitably slip through the cracks. If you find any  
>>>> mistakes in this book (especially bugs), I would greatly appreciate it if  
>>>> you would send the mistakes to me at: ...
>>>> """
>>> ok£¬thank you ! I  understand, but I have heard many complain about the voice of the compiler crashes.
>> Yes. That was a major problem. In April this year there were about 110 
>> known causes of compiler crashes and internal compiler errors. I've 
>> attacked that problem with considerable success. In the latest release 
>> of DMD1, that is down to 4 (and I've submitted a patch for one of 
>> those). There are 6 left for DMD2. Of course new ones can creep in when 
>> new features are added.
>>
>> If you stick to DMD1, you shouldn't encounter them any more. This is 
>> largely a solved problem.
>>
> 
> it's great job£¬
> When d2 can achieve the status of d1 ?
> thank you very much to all !

When new features stop getting added. But the backlog has been cleared, 
so any future ones should be fixed shortly after they are introduced.



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