bug fix is slower

dolive dolive89 at sina.com
Mon Oct 19 02:02:01 PDT 2009


Don дµ½:

> dolive wrote:
> > Don дµ½:
> > 
> >> dolive wrote:
> >>> Denis Koroskin дµ½:
> >>>
> >>>> On Sat, 17 Oct 2009 22:55:44 +0400, dolive <dolive89 at sina.com> wrote:
> >>>>
> >>>>> Eldar Insafutdinov дµ½:
> >>>>>
> >>>>>> dolive Wrote:
> >>>>>>
> >>>>>>> bug fix is slower,should speed up the progress, fix more than 200 a  
> >>>>>> month.
> >>>>>>> Very much looking forward to, thanks all !
> >>>>>>>
> >>>>>>> dolive
> >>>>>>>
> >>>>>>>
> >>>>>> What have you personally done to make it possible?
> >>>>>>
> >>>>> sorry£¬I am a beginning student£¬I would like to try to do IDE,but I  
> >>>>> found that there are 1324 issues in http://d.puremagic.com/issues/.
> >>>>>
> >>>>> thank you re me !
> >>>>>
> >>>>> dolive
> >>>> You can't measure software quality by a number of bug reports. For  
> >>>> example, GCC bugzilla contains more than 5000 bug reports. Does it mean  
> >>>> anything to you?
> >>>>
> >>>> Number of bug reports may only indicate how large user base is, not how  
> >>>> buggy it is. You must know that there is no software without bugs.
> >>>>
> >>>> An introduction to "Applied Microsoft .Net Framework Programming" by  
> >>>> Jeffrey Richter contains the following section that I'd like to quote:
> >>>>
> >>>> """
> >>>> THIS BOOK HAS NO MISTAKES
> >>>>
> >>>> This section's title clearly states what I want to say. But we all know  
> >>>> that it is a flat-out lie. My editors and I have worked hard to bring you  
> >>>> the most accurate, up-to-date, in-depth, easy-to-read,  
> >>>> painless-to-understand, bug-free information. Even with a fantastic team  
> >>>> assembled, things inevitably slip through the cracks. If you find any  
> >>>> mistakes in this book (especially bugs), I would greatly appreciate it if  
> >>>> you would send the mistakes to me at: ...
> >>>> """
> >>> ok£¬thank you ! I  understand, but I have heard many complain about the voice of the compiler crashes.
> >> Yes. That was a major problem. In April this year there were about 110 
> >> known causes of compiler crashes and internal compiler errors. I've 
> >> attacked that problem with considerable success. In the latest release 
> >> of DMD1, that is down to 4 (and I've submitted a patch for one of 
> >> those). There are 6 left for DMD2. Of course new ones can creep in when 
> >> new features are added.
> >>
> >> If you stick to DMD1, you shouldn't encounter them any more. This is 
> >> largely a solved problem.
> >>
> > 
> > it's great job£¬
> > When d2 can achieve the status of d1 ?
> > thank you very much to all !
> 
> When new features stop getting added. But the backlog has been cleared, 
> so any future ones should be fixed shortly after they are introduced.

Oh,  thank you very much to all !


dolive




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