int always 32 bits on all platforms?
Chris Nicholson-Sauls
ibisbasenji at gmail.com
Wed Oct 21 23:32:20 PDT 2009
AJ wrote:
> "Nick Sabalausky" <a at a.a> wrote in message
> news:hbonbp$to1$1 at digitalmars.com...
>> "AJ" <aj at nospam.net> wrote in message news:hboaeu$5sk$1 at digitalmars.com...
>>> "BCS" <none at anon.com> wrote in message
>>> news:a6268ffbb0a8cc20817fe1f1c2 at news.digitalmars.com...
>>>> Hello aJ,
>>>>
>>>>> I would think so. Anyway, what I find compelling about guaranteed
>>>>> widths is the potential to eliminate alignment and padding issues
>>>>> (that is, be able to control it with confidence across platforms as
>>>>> one already can on a single platform via compiler pragmas or cmdline
>>>>> switches).
>>>>>
>>>> Ah! I thought you were taking issue with something. D has that and gets
>>>> most of the porting stuff to work.
>>>>
>>> It does? Get this to work on "all" platforms:
>>>
>>> struct ABC
>>> {
>>> byte a;
>>> int b; // may be improperly aligned on some platforms
>>> int64 c; // same issue
>>> };
>>>
>>>
>> // Guarantee packed on all platforms
>> align() struct ABC
>> {
>> byte a;
>> int b; // may be improperly aligned on some platforms
>> int64 c; // same issue
>> };
>
> Well I can do the same thing with pragma or compiler switch in C++. It
> doesn't mean that thing will work if 32-bit ints have to be aligned on
> 32-bit boundaries. While nice to have one syntax to do that, it doesn't fix
> the "problem" (which I haven't expressed correctly probably). What good is a
> packed structure that has misaligned data members for the platform?
>
struct ABC {
version (RequireAlign4) align(4)
byte a;
int b;
int64 c;
}
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