int always 32 bits on all platforms?
Nick Sabalausky
a at a.a
Thu Oct 22 03:26:40 PDT 2009
"AJ" <aj at nospam.net> wrote in message news:hbp85j$238g$1 at digitalmars.com...
>
> "Chris Nicholson-Sauls" <ibisbasenji at gmail.com> wrote in message
> news:hbou95$1ald$1 at digitalmars.com...
>> AJ wrote:
>>> "Nick Sabalausky" <a at a.a> wrote in message
>>> news:hbonbp$to1$1 at digitalmars.com...
>>>> "AJ" <aj at nospam.net> wrote in message
>>>> news:hboaeu$5sk$1 at digitalmars.com...
>>>>> "BCS" <none at anon.com> wrote in message
>>>>> news:a6268ffbb0a8cc20817fe1f1c2 at news.digitalmars.com...
>>>>>> Hello aJ,
>>>>>>
>>>>>>> I would think so. Anyway, what I find compelling about guaranteed
>>>>>>> widths is the potential to eliminate alignment and padding issues
>>>>>>> (that is, be able to control it with confidence across platforms as
>>>>>>> one already can on a single platform via compiler pragmas or cmdline
>>>>>>> switches).
>>>>>>>
>>>>>> Ah! I thought you were taking issue with something. D has that and
>>>>>> gets most of the porting stuff to work.
>>>>>>
>>>>> It does? Get this to work on "all" platforms:
>>>>>
>>>>> struct ABC
>>>>> {
>>>>> byte a;
>>>>> int b; // may be improperly aligned on some platforms
>>>>> int64 c; // same issue
>>>>> };
>>>>>
>>>>>
>>>> // Guarantee packed on all platforms
>>>> align() struct ABC
>>>> {
>>>> byte a;
>>>> int b; // may be improperly aligned on some platforms
>>>> int64 c; // same issue
>>>> };
>>>
>>> Well I can do the same thing with pragma or compiler switch in C++. It
>>> doesn't mean that thing will work if 32-bit ints have to be aligned on
>>> 32-bit boundaries. While nice to have one syntax to do that, it doesn't
>>> fix the "problem" (which I haven't expressed correctly probably). What
>>> good is a packed structure that has misaligned data members for the
>>> platform?
>>>
>>
>> struct ABC {
>> version (RequireAlign4) align(4)
>> byte a;
>> int b;
>> int64 c;
>> }
>>
>
> Please 'splain the above.
http://www.digitalmars.com/d/1.0/attribute.html#align
http://www.digitalmars.com/d/1.0/version.html#version
http://dictionary.reference.com/browse/explain?r=75
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