To avoid some 32=>64 bit user code port bugs

Andrej Mitrovic andrej.mitrovich at gmail.com
Mon Aug 16 13:23:36 PDT 2010


Here are some other articles about problems with 32bit>64bit porting if
anyone is interested:

http://www.viva64.com/content/articles/64-bit-development/?f=64-bit-arithmetic.html&lang=en&content=64-bit-development
http://www.viva64.com/content/articles/64-bit-development/?f=TrapsDetection.html&lang=en&content=64-bit-development
http://www.viva64.com/content/articles/64-bit-development/?f=size_t_and_ptrdiff_t.html&lang=en&content=64-bit-development

On Mon, Aug 16, 2010 at 10:19 PM, Yao G. <nospamyao at gmail.com> wrote:

> On Mon, 16 Aug 2010 09:40:15 -0500, bearophile <bearophileHUGS at lycos.com>
> wrote:
>
>  This shows many pitfalls regarding conversion of 32 bit code to 64, some
>> of them are relevant for D code too:
>> http://www.gamedev.net/reference/articles/article2767.asp
>>
>
> Thanks for sharing this article bearophile. It's actually pretty good and
> comprehensive.
>
>
> --
> Yao G.
>
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