Why C++ compiles slowly

Adam Ruppe destructionator at gmail.com
Fri Aug 20 13:06:41 PDT 2010


On 8/20/10, dsimcha <dsimcha at yahoo.com> wrote:
> How did you do this?  Don't you lose some important stuff like label names
> in the translation?

Yes, though a lot of label names aren't all that helpful in the first
place. "done:" or worse yet, "L1:" don't help much. Those names are
obvious from context anyway.

> Instead of LSomeLabelName you get some raw, inscrutable hexadecimal
 number in your jump instructions.

A lot of disassemblers generate a label name instead of giving the
hex. obj2asm for example translates most jumps into Lxxx: labels.


More information about the Digitalmars-d mailing list