Game development is worthless? WTF? (Was: Why Ruby?)

Christopher Nicholson-Sauls ibisbasenji at gmail.com
Mon Dec 20 03:29:23 PST 2010


On 12/20/10 04:25, Max Samukha wrote:
> On 12/19/2010 09:48 PM, Nick Sabalausky wrote:
> 
>>>
>>
>> Assuming you meant that as a sarcastic counter-example: There may be
>> ways in
>> which they make life suck less, but *overall*, they're generally
>> considered
>> to make life suck *more*. So the "make life suck less" rule still holds.
>>
>> Although, if you meant it seriously then nevermind: The whole
>> drug-legalization issue is one of the few debates I actively avoid :)
>>
> 
> I have no clear opinion about games, though I do believe they carry some
> similarity with drugs in the way they make a person neglect stuff
> important for his survival in the reality he was born into.

That's a (sadly common) problem with people, though; not with games.
The same can be validly stated for television (which I usually avoid,
anyhow), sports, over-reliance on restaurants (a personal pet peeve),
and checking the D newsgroups... oh shi-

-- Chris N-S


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