Game development is worthless? WTF? (Was: Why Ruby?)
Bruno Medeiros
brunodomedeiros+spam at com.gmail
Tue Dec 21 12:17:35 PST 2010
On 19/12/2010 14:21, Ary Borenszweig wrote:
> Seeing the enemy being literally eaten by hundreds of upgraded
> zerglings has no comparison. :-)
I'm more of a Protoss guy myself... Reaver drop FTW!
(I'll need to re-evaluate things with Starcraft II)
BTW, its funny to try to make some parallels between the races and
languages:
Protoss == Java. Very powerful, teleports ready made structures from
other dimensions (= all the libraries, middleware, app stack that is
readily available). But still needs some setup (pylons). And very
expensive in resources (slow), and very dependent on energy (GC-activity
/ having enough free memory).
Humans == C++: also quite powerful, but dirty, smelly, crude, oily,
smoke filled, patchy. Breaks often and needs constant repairs (SCV
repairs, otherwise blows up in flames). Non elegant. Can mount a good
defense/offense anywhere on the map (siege tanks, bunker forward build
attacks). But not as agile.
Ruby == Zerg. Utter chaos. Units can evolve into other units (dynamic
typing). Very good for rushes and early game attacks (= rapid
application deploying, kekekeke Rails Rush, gg). Very fast, very agile
(=agile). Nydus Canals = Monkey Patching (likes to break abstractions).
--
Bruno Medeiros - Software Engineer
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