Clay language
bearophile
bearophileHUGS at lycos.com
Mon Dec 27 22:09:44 PST 2010
Andrei:
> FWIW I just posted a response to a question asking for a comparison
> between Clay and D2.
>
> http://www.reddit.com/r/programming/comments/es2jx/clay_programming_language_wiki/
Just few comments:
> The docs offer very little on Clay's module system (which is rock solid in D2).
D2 module system may be fixed, but currently it's not even bread-solid.
The Clay syntax for imports is more similar to what I have desired for D (but that () syntax is not so good):
import foo.bar; // Imports module foo.bar as a qualified path
// use "foo.bar.bas" to access foo.bar member bas
import foo.bar as bar; // Imports module foo.bar with alias bar
// use "bar.bas" to access foo.bar member bas
import foo.bar.(bas); // Imports member bas from module foo.bar
// use "bas" to access foo.bar member bas
import foo.bar.(bas as fooBarBas) // Imports member bas with alias fooBarBas
import foo.bar.*; // Imports all members from module foo.bar
I don't know about Modula3 module system, I will search info about it.
>Clay mentions multiple dispatch as a major feature. Based on extensive experience in the topic I believe that that's a waste of time. Modern C++ Design has an extensive chapter on multiple dispatch, and I can vouch next to nobody uses it in the real world. Sure, it's nice to have, but its actual applicability is limited to shape collision testing and a few toy examples.<
I think double dispatch is enough, it cover most cases and keeps both compiler complexity low enough. If you put double dispatch with a nice syntax in D then maybe people will use it. There are many things that people in other languages use that C++ programmers don't use because using it in C++ is ugly, a pain, unsafe, etc. The visitor pattern is used enough in Java (Scala too was designed to solve this problem).
Bye,
bearophile
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