Basic coding style

Eric Poggel dnewsgroup2 at yage3d.net
Mon Nov 22 15:02:07 PST 2010


On 11/22/2010 7:29 AM, bearophile wrote:
>  From what I'm seeing in D.learn there is a problem in the D community: some people seem irrationally attached to the idea they are free to write D code as they like. I have four or five times tried to explain why coding standards are important for the development of the D community, but it seems not everybody is understanding it.
>
> So I suggest everyone that understands this problem to assume a more rigid and strict attitude toward this problem, because the D2 language community is just starting to develop now, and you don't want it to become the mess the C/C++ world it. I am talking about cases of struct/class names, cases of function names, and few other things.
>
> If I import a module written by another person, I don't want to look in the docs every time to know if the names start with upper case or lower case, and I don't want a module of mine that uses three modules written by other people to look like a patchwork of different styles (because half of it uses an API with a style and half of it with another API and some bits written in a third way).
>
> If you don't act now, adopting less tolerance, this will lead to a mess.
>
> Bye,
> bearophile

I think we first need to figure out a standard for phobos 2 :)

std.string.isNumeric
std.string.expandtabs
std.string.tolowerInPlace <--Changes naming convention mid-way!



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