Proposal: User Code Bug Tracking
dsimcha
dsimcha at yahoo.com
Wed Nov 24 17:32:36 PST 2010
There's been a lot of discussion on this newsgroup about improvements that can
be made to D to prevent bugs. The problem is that noone really has stepped
back and looked at what the biggest causes of bugs in D are.
I therefore propose that we create a website where people can post a few basic
details about non-trivial bugs they encountered and fixed in their D2 code.
(Non-trivial bugs are defined as bugs that took more than a few minutes worth
of effort to discover, diagnose and fix.) The simplest version might just be
something like:
The root cause of my last D2 bug was closest to:
Integer overflow
Signed/unsigned comparison
Null pointers
Floating point precision issues
Unsafe casts
Memory corruption
Violation of implicit function preconditions
Violation of explicit (using contracts) function preconditions
Violation of implicit struct/class invariants
Violation of explicit (using contracts) struct/class invariants
Off-by-one errors
Misunderstanding of Phobos/druntime API
Misunderstanding of a third-party library API
Concurrency issues
Otherwise incorrect function calls (arguments in wrong order, wrong overload
called, etc.)
User input cases I hadn't considered
Other high-level logic errors not related to any of the above
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