Looking for champion - std.lang.d.lex
Walter Bright
newshound2 at digitalmars.com
Sun Oct 24 16:01:57 PDT 2010
Nick Sabalausky wrote:
> Can't say I'm really familiar with Spirit. From a brief lookover, these are
> my impresions of the differences:
>
> Spirit: Grammar is embedded into your source code as actual C++ code.
> Goldie: Grammar is defined in a domain-specfic language.
> But either one could probably have a wrapper to work the other way.
>
> Spirit: Uses (abuses?) operator overloading (Although, apperently SpiritD
> doesn't inherit Spirit's operator overloading:
> http://www.sstk.co.uk/spiritd.php )
> Goldie: Operator overloading isn't really applicable, because of using a
> DSL.
>
> As they stand, Spirit seems like it could be pretty handly for simple, quick
> little DSLs, ex, things for which Goldie might seem like overkill. But
> Goldie's interface could probably be improved to compete pretty well in
> those cases. OTOH, Goldie's approach (being based on GOLD) has a deliberate
> separation between grammar and parsing, which has it's own benefits; for
> instance, grammar definitions can be re-used for any purpose.
>
>
Does Goldie have (like Spirit) a set of canned routines for things like numeric
literals?
Can the D version of Goldie be turned into one file?
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