A summary of D's design principles

Simen Kjaeraas simen.kjaras at gmail.com
Thu Sep 16 04:04:46 PDT 2010


Here's a draft of something I'd like to see. I like having the ten
commandments, with #0 not really counting. C&C welcome.

                          == The D Manifesto ==

0. Pragmatism is king.

1. Safe before all, fast before the rest.

2. High level where possible, low level where necessary.

3. If it looks like C, it works like C or never compiles.

4. Easy things easy, difficult things possible.

5. Thou shalt not need to write boilerplate code.

6. Sugar is good for you, as is salt. In moderation.

7. Too much power is almost enough.

8. User-defined types should not be treated differently.

9. What the compiler knows, the programmer can query.

10. What works at run-time, should work at compile-time.




These are runner-ups that I like, but don't feel are as important as
those above, says things that are already said, or just don't 'feel'
right.

11. Avoid magic.

12. The tool does not pick you - you pick the tool.

13. The straight path is safe and correct.

14. The crooked path is passable.

15. We're consenting adults, not suicidal maniacs.

--
Simen


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