A summary of D's design principles

sybrandy sybrandy at gmail.com
Thu Sep 16 18:38:24 PDT 2010


On 09/16/2010 07:04 AM, Simen Kjaeraas wrote:
> Here's a draft of something I'd like to see. I like having the ten
> commandments, with #0 not really counting. C&C welcome.
>
>                            == The D Manifesto ==
>
> 0. Pragmatism is king.
>
> 1. Safe before all, fast before the rest.
>
> 2. High level where possible, low level where necessary.
>
> 3. If it looks like C, it works like C or never compiles.
>
> 4. Easy things easy, difficult things possible.
>
> 5. Thou shalt not need to write boilerplate code.
>
> 6. Sugar is good for you, as is salt. In moderation.
>
> 7. Too much power is almost enough.
>
> 8. User-defined types should not be treated differently.
>
> 9. What the compiler knows, the programmer can query.
>
> 10. What works at run-time, should work at compile-time.
>
>
>
>
> These are runner-ups that I like, but don't feel are as important as
> those above, says things that are already said, or just don't 'feel'
> right.
>
> 11. Avoid magic.
>
> 12. The tool does not pick you - you pick the tool.
>
> 13. The straight path is safe and correct.
>
> 14. The crooked path is passable.
>
> 15. We're consenting adults, not suicidal maniacs.
>
> --
> Simen

To go along with this, perhaps "Concurrency should be easy and safe"?

Casey


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