image processing in D
Eric Poggel (JoeCoder)
dnewsgroup2 at yage3d.net
Thu Apr 7 08:55:30 PDT 2011
On 4/3/2011 6:35 PM, Emil Madsen wrote:
> This about image processing, got me thinking, hows the shader support
> for D currently? - Interfaceable though C?
> Because for image processing, thats def. the way to go, at least in my
> opinion, that is if you want acceptable processing speeds.
>
> And a more specific question; say one wants to blur a picture
> with Gaussian blur, how would D ranges deal with the 2d array?
GL Shaders are perfectly usable via Derelict. I use them in Yage
(yage3d.net).
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