image processing in D

Eric Poggel (JoeCoder) dnewsgroup2 at yage3d.net
Thu Apr 7 08:55:30 PDT 2011


On 4/3/2011 6:35 PM, Emil Madsen wrote:
> This about image processing, got me thinking, hows the shader support
> for D currently? - Interfaceable though C?
> Because for image processing, thats def. the way to go, at least in my
> opinion, that is if you want acceptable processing speeds.
>
> And a more specific question; say one wants to blur a picture
> with Gaussian blur, how would D ranges deal with the 2d array?

GL Shaders are perfectly usable via Derelict.  I use them in Yage 
(yage3d.net).


More information about the Digitalmars-d mailing list