simple display (from: GUI library for D)

KennyTM~ kennytm at gmail.com
Mon Apr 11 02:51:22 PDT 2011


On Apr 11, 11 09:54, Adam D. Ruppe wrote:
> KennyTM~ wrote:
>> Taking the version on that link, I have ported it to use the native
>> Cocoa/Core Graphics in OS X, instead of X11
>
> Thanks!
>
>> 1. *Please use spaces instead of tabs.*
>
> Spaces are the spawn of Satan! I hate them, but when it comes time
> to submit to phobos, I'll run a find/replace of them so it's
> consistent with the prevailing style there. Until then though,
> I'll write it in my native style... so these early drafts will
> remain tabs, but spaces will be used in the final copy.
>

OK.

>> 2. Color's constructor's arguments should better be "red" "green"
>> "blue" "alpha" rather than "a" "b" "c" "d".
>> 3. The unit of "pulseTimeout" should be documented (milliseconds).
>
> Indeed.
>
>>   4. In the function "fromHsl", there is a (h is real.nan).
>> However, 'is' on primitives is reduced to '==' and (nan == nan)
>> is false, so (his real.nan) will always be false. You should use
>> std.math.isNaN().
>
> Ah, so that's what it is. I was sure it was some form of "is nan"
> but it's not something I use often so I assumed it was like null.
>
> Changed.
>
>> 5. Why use the ANSI version (LoadIconA, etc.), not the Unicode
>> version (LoadIconW, etc.) of API on Windows? I think the latter
>> is preferred.
>
> Yeah. core.sys.windows.windows is woefully incomplete though, and
> only defined the A versions. Since I was already sick of
> copy/pasting headers after Xlib, I took the path of least
> resistance and aliased to what it had. (Annoyingly though, I still
> had to copy/paste a bunch of GDI prototypes! Not a big deal -
> structs and enums are way more painful than functions, but
> still, aaargh.)
>
> I'll fix it up next time I have some time to kill. They're all
> aliased in one place so it will be easy to find.

I see.




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