Floating Point + Threads?

dsimcha dsimcha at yahoo.com
Sat Apr 16 07:11:57 PDT 2011


On 4/16/2011 2:09 AM, Robert Jacques wrote:
> On Fri, 15 Apr 2011 23:22:04 -0400, dsimcha <dsimcha at yahoo.com> wrote:
>
>> I'm trying to debug an extremely strange bug whose symptoms appear in
>> a std.parallelism example, though I'm not at all sure the root cause
>> is in std.parallelism. The bug report is at
>> https://github.com/dsimcha/std.parallelism/issues/1#issuecomment-1011717
>> .
>>
>> Basically, the example in question sums up all the elements of a lazy
>> range (actually, std.algorithm.map) in parallel. It uses
>> taskPool.reduce, which divides the summation into work units to be
>> executed in parallel. When executed in parallel, the results of the
>> summation are non-deterministic after about the 12th decimal place,
>> even though all of the following properties are true:
>>
>> 1. The work is divided into work units in a deterministic fashion.
>>
>> 2. Within each work unit, the summation happens in a deterministic order.
>>
>> 3. The final summation of the results of all the work units is done in
>> a deterministic order.
>>
>> 4. The smallest term in the summation is about 5e-10. This means the
>> difference across runs is about two orders of magnitude smaller than
>> the smallest term. It can't be a concurrency bug where some terms
>> sometimes get skipped.
>>
>> 5. The results for the individual tasks, not just the final summation,
>> differ in the low-order bits. Each task is executed in a single thread.
>>
>> 6. The rounding mode is apparently the same in all of the threads.
>>
>> 7. The bug appears even on machines with only one core, as long as the
>> number of task pool threads is manually set to >0. Since it's a single
>> core machine, it can't be a low level memory model issue.
>>
>> What could possibly cause such small, non-deterministic differences in
>> floating point results, given everything above? I'm just looking for
>> suggestions here, as I don't even know where to start hunting for a
>> bug like this.
>
> Well, on one hand floating point math is not cumulative, and running
> sums have many known issues (I'd recommend looking up Khan summation).
> On the hand, it should be repeatably different.
> As for suggestions? First and foremost, you should always add small to
> large, so try using iota(n-1,-1,-1) instead of iota(n). Not only should
> the answer be better, but if your error rate goes down, you have a good
> idea of where the problem is. I'd also try isolating your
> implementation's numerics, from the underlying concurrency. i.e. use a
> task pool of 1 and don't let the host thread join it, so the entire job
> is done by one worker. The other thing to try is isolation /removing map
> and iota from the equation.

Right.  For this example, though, assuming floating point math behaves 
like regular math is a good enough approximation.  The issue isn't that 
the results aren't reasonably accurate.  Furthermore, the results will 
always change slightly depending on how many work units you have.  (I 
even warn in the documentation that floating point addition is not 
associative, though it is approximately associative in the well-behaved 
cases.)

My only concern is whether this non-determinism represents some deep 
underlying bug.  For a given work unit allocation (work unit allocations 
are deterministic and only change when the number of threads changes or 
they're changed explicitly), I can't figure out how scheduling could 
change the results at all.  If I could be sure that it wasn't a symptom 
of an underlying bug in std.parallelism, I wouldn't care about this 
small amount of numerical fuzz.  Floating point math is always inexact 
and parallel summation by its nature can't be made to give the exact 
same results as serial summation.


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