Clang with SAFECode

Walter Bright newshound2 at digitalmars.com
Mon Aug 22 00:50:16 PDT 2011


On 8/20/2011 11:48 PM, bearophile wrote:
>> Very little code in a D program needs to be @system, so I see little need for this.
>
> I'd like to know what percentage of code of a high-performance indie video game is @system :-)

You're not going to use those runtime checks in high performance video code.



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