Java > Scala

Adam Wilson flyboynw at gmail.com
Sat Dec 3 22:08:43 PST 2011


On Fri, 02 Dec 2011 16:27:23 -0800, Andrej Mitrovic  
<andrej.mitrovich at gmail.com> wrote:

> On 12/3/11, Adam Wilson <flyboynw at gmail.com> wrote:
>> Already started to; i've been laying down the skeleton and learning D at
>> the same time. I like the language. But I think I'll leave language  
>> design
>> to those who understand it best and stick to what I know. I suspect that
>> this is going to be a "me, myself, and I" project for some time. I'm ok
>> with that. :-)
>
> Yea, I had something in the works as well (and then a million other
> side-projects beside that, just like every D programmer out there..).
> The most difficult part to implement for me was the layouts. Actually
> I only got that half-way done. But having a backbuffer system,
> dirty-region blits, alpha blending, mouse tracking (e.g. select and
> move widget), signals/slots, those things were done in a matter of
> weeks (mostly because there's already usable code out there, e.g. a
> newer std.signals, the new CairoD bindings for drawing, win32
> bindings, etc) . It's just a fun project I like to play with once in a
> while. But now that wxD is on github I'm going to use that for some of
> my projects. It's all too easy getting worked up with an "engine"
> instead of the actual "game", if you know what I mean ;).

Hehe, I have work projects to keep me in the "game", but engines always  
have to come before the game.

Would you be willing to send me your code? I don't know how much of it i'd  
end up using, but it would be really helpful in understanding how you got  
as far as you did and where the trouble points were ... maybe it'll give  
me a head-start on the project.

-- 
Adam Wilson
Project Coordinator
The Horizon Project
http://www.thehorizonproject.org/


More information about the Digitalmars-d mailing list