ow Integers Should Work

Manu turkeyman at gmail.com
Tue Dec 6 04:29:30 PST 2011


Cheers, I'll do that! I've still had nothing but trouble getting cygwin to
build the mips toolchain we were experimenting with. I don't know enough
about GCC and making it work >_<.
Although ideally a binary distribution would probably want to be
mingw/msys based.

On 6 December 2011 14:23, Iain Buclaw <ibuclaw at ubuntu.com> wrote:

> On 6 December 2011 10:27, Manu <turkeyman at gmail.com> wrote:
> >> Manu:
> >>
> >> > but I don't believe I'm alone.. the rest
> >> > of the gamedev community will find D soon enough if the language gets
> it
> >> > right...
> >>
> >> I think games are one of the most important short-term purposes of D,
> >> despite I think D was not explicitly designed to write games.
> >
> >
> > I agree, it certainly didn't seem to be a major consideration early on,
> but
> > I don't think any decisions yet made prohibit it from being well suited.
> > If as you say, there is some focus to generate interest from the game
> > community, it would be really nice to have a few binary GDC cross
> compiler
> > distributions available (for windows, linux users never have problems
> > building the toolchain themselves). ARM/PPC, maybe MIPS toolchains hosted
> > somewhere on the website might really help encourage some people get
> > started, and I'd love to spend some time on the standard libraries for
> these
> > platforms.
> >
>
> If you ping me on IRC to get this moving, could put some time into
> setting up a toolchain for such purposes over the weekend. ie: such as
> a sript to set-up cross compiling from the current host to target B.
>
>
> --
> Iain Buclaw
>
> *(p < e ? p++ : p) = (c & 0x0f) + '0';
>
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